This is part of a proposal we worked on to digitally recreate a kampong (village) house in 1960s Singapore. These houses were the primary form of housing for Singaporeans before rapid urbanization moved the general population to high-rise residential buildings.
A way of life was irretrievably lost in the name of modernization. The generation that lived in those times reminisced wistfully at a simpler era, while the generations after them could only imagine what life was like. When such stories were regaled, they were so distant from today’s reality that the younger generation looked upon them as if they were fantasy, a result of their parents’ or grandparent’s tall tales.
Stories where water was drawn from wells, a village that shared a communal toilet, where television sets were a luxury, are a far cry from the hyperconnected, modern, polished city of Singapore in the 21st century.
The kampong here was modeled from old photographs and archived video footage. In VR, the user would be able to experience the space and interact with the objects within.
The objects in the VR are chosen for their historical, cultural significance. The tiffin or tingkat was a common sight in the 1960s where it was used to transport food from home or from the hawkers. Our team referenced old photos and real tingkats in the vintage shops to create the digital object in the virtual environment.
Virtual Reality can be used to replicate environments and spaces that no longer exist. Mezmedia can create VR spaces and interactive apps because of our team’s expertise in building digital worlds and games for mobile and PC.
VR has many applications and Mezmedia can support various industries such as events, marketing, art institutions with VR or AR experiences. For more information about our VR services, visit this page.